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Alavaria Fera
GoonWaffe Goonswarm Federation
5154
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Posted - 2013.11.14 23:20:00 -
[1] - Quote
Leigh Akiga wrote: wrote:Supercapitals were never designed around being something individuals progressed towards. They were supposed to be alliance level assets - extremely powerful, extremely useful, extremely resource intensive. The idea was that alliances would have a handful of supercarriers and one titan. Yeah, working towards one, actually just about ready to have that hull laid down. All so I can defend the mittani's alts against progodlegend There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
Alavaria Fera
GoonWaffe Goonswarm Federation
5154
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Posted - 2013.11.14 23:21:00 -
[2] - Quote
iskflakes wrote:Supercarriers are well balanced right now. Dreads do a lot more DPS, carriers do a lot more rep. Supercarriers do both roles but less well than the specialized ships, which is how it should be. They are very vulnerable to subcaps and dreads. A lone supercarrier cannot defend itself against tacklers, and a supercarrier fleet will die without support. It's unfortunate that more expensive ships don't die, but this is due to low risk taking by their pilots and not because the ships are too strong.
If you want to balance something, fix titans. They are so weak right now that there is no reason to use them (except for showing off). Titan support for supercarriers. There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
Alavaria Fera
GoonWaffe Goonswarm Federation
5154
|
Posted - 2013.11.14 23:34:00 -
[3] - Quote
The Hamilton wrote:Just wondering what the downside is if you split Supers up into separate parts that can be locked and focused on by sub-caps(maybe even cruisers and below). Knowing which part is the weakest point to hit with sub-caps to take one down requires "creativity". Caps can't lock these "parts" and would have to still kill them like they currently do. This would tip all the power into sub-caps. Making Supers a great anti-cap, sov capturing ship that is vulnerable to a sizeable fleet of sub-caps, even when they batphone. I know this idea of some sort has gone around the block more times than the village bicycle but could someone point out the problem with this (apart from perhaps a bit of difficulty changing the code)? this is buffing blobbers that rely on subcaps
see: recent fight against progodlegend's superfleet There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
Alavaria Fera
GoonWaffe Goonswarm Federation
5154
|
Posted - 2013.11.14 23:52:00 -
[4] - Quote
oOReikaOo Michiko wrote:Try very hard not to slaughter me here.
But why are u only discussing the super cap when that main post clearly stated titans were out of hand too. Steve has been mass produced... Titans and supercarriers are both "available" in large numbers.
One or two, maybe even THREE titans per alliance :getin: There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
Alavaria Fera
GoonWaffe Goonswarm Federation
5154
|
Posted - 2013.11.15 04:18:00 -
[5] - Quote
they were too super so they removed the ability to use regular drones There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
Alavaria Fera
GoonWaffe Goonswarm Federation
5158
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Posted - 2013.11.15 08:20:00 -
[6] - Quote
Col Arran wrote:I had a very long reply and the forums ate it so meh I'll just throw this out.
Titan superweapons need to be limited to ships over 30km sigradius and they need to do about 5-10 times more damage than they do currently. This would not make supcaps obsolete since the Titans wouldn't be able to kill them and it would solve the supercap proliferation issue by actually killing supercaps faster than they're being created. i knew i should've gotten a titan
progodlegend's victory again There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
Alavaria Fera
GoonWaffe Goonswarm Federation
5158
|
Posted - 2013.11.15 13:14:00 -
[7] - Quote
Janeway84 wrote:Also Ccp could add back the doomsday device to titans? So they can blapp caps faster? Kind of like in some Rts games in network games where you had alot of A.i units struggling on the map in large numbers and then you go drop a big area of effect weapon and suddenly less lag aoe doomsday you heard it here first There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
Alavaria Fera
GoonWaffe Goonswarm Federation
5160
|
Posted - 2013.11.16 00:49:00 -
[8] - Quote
Kiryen O'Bannon wrote:My suggestion would be to allow destroyers to fit capital torpedo launchers a la WWII destroyers. Not BB (BB = battleship; BS is what you hear on the evening news) like stealth bombers, but CAPITAL torpedos - or the appropriate capital gun module for other factions so as to avoid excessive missile crosstraining. Give them a massive reduction to PG/CPU so they can fit a full rack (very tightly), and maybe a tracking penalty when fitted with such modules so they can't easily insta-gank other ships (although I think the cost of capital guns would prevent excessive use of them anyhow).
Don't otherwise change the destroyer when fit with SMALL guns - leave it alone for that, but they could carry 7 or 8 of the larges. This would allow a large number of small, otherwise easily killed ships, to do much more damage to supercaps that have a hard time shooting them back - requiring other small ships to fend them off.
Destroyers also wouldn't have siege mode, leaving dreads well above them in firepower, and because they rely on mobility for defense. Also, I'd make it short range guns only for the DDs.
If destroyers are too light, maybe T1 cruisers could be used instead, or in addition. much like normal torps, capital torps are pretty bad on their intended platform for shooting non-structures There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
Alavaria Fera
GoonWaffe Goonswarm Federation
5160
|
Posted - 2013.11.16 03:54:00 -
[9] - Quote
Vaerah Vahrokha wrote:octahexx Charante wrote:so much more money is available to the individual that an individual can realistically hope to own a supercapital ship if they've played for a year or two and want it.
???
Please show me a 2year old toon with an effective super and how he grinded the isk for it.
I play since less than 4 years and I could afford my fleet of SCs. Making ISK is ~hard~ i'm about 2 years and have enough for a supercarrier, already got the pilot up to alliance requirements
grr, it's a blobber There are no goons. The goons' 0.0 dream is over.
"Progodlegend said the goal of N3 is to destroy Goonswarm Federation, but in reality NCdot is in Fountain due to the fact it is virtually the last place there is action." ~NC., Fountain 2013 |
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